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DEFCON 29 Gurbalib
- C 92%
- HTML 3.7%
- Python 3.5%
- Perl 0.4%
- Shell 0.4%
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| dgd@b06a397d9f | ||
| doc | ||
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| lib | ||
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| mud.dgd | ||
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| README | ||
| run.sh | ||
# Intro Welcome to the EvilMog fork of the Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib. An lpmud mudlib for the DGD driver. This version of the LIB is known to break standards and should not be used in the mainline gurbalib. It is developed ot annoy DEFCON 29 participants how ever feel free to reuse the code in other projects. # Original Intro Welcome to Sirdude's(aka Kent Mein) branch of the Gurbalib mudlib. An lpmud mudlib for the DGD driver. I played on various muds in my college years and am a UNIX Sys Admin. I've been playing lots of minecraft with my kids lately and want them to get into UNIX and programming. So I started tinkering with muds again. I downloaded DGD and went in pursuit of a mudlib. If you are reading this you probably have had a similar quest and have found that the stuff that is out there is old, sparse, not fully functional and or some mixture of the above. All the documentation I found stated if you want to get a mud running quickly with DGD go with gurba at this point. It's basically ready to run. So I grabbed what I could and gave it a shot. After a couple of months of playing with things, I think I have a pretty good handle on where things are at. I don't like everything about the mudlib but its a great start and something to move forward with. My goals are to simplify things, make a consistent, well documented, functional mudlib that anyone can use as a base for a mud. If you're just getting started with this, take a look at the following things in this order: doc/INSTALLING the other documents in doc the documentation in lib/doc basically everything in lib since that is the important stuff. Feel free to email me with comments/suggestions/questions: Kent Mein mein@umn.edu